Global Metaverse Market Report to 2030

DublinAnd the September 30, 2022 /PRNewswire/ – file “Metaverse Market by Component, by Technology, by Application, by Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2020-2030” Report added to ResearchAndMarkets.com Show.

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According to this report, the metaverse . market has been evaluated $41.9 billion In 2020, it is expected to reach $1,237.0 billion By 2030, at a compound annual growth rate of 40.4% from 2021 to 2030.

Metaverse platforms are a 3D virtual extension for internet and social media platforms. Metaverse technologies offer its users a great deal of variety, in terms of immersive real-time interactions, as well as the ability to design any online environment they desire. With the help of the metaverse, anyone can build a space and join a global community on a multi-interoperable and decentralized platform, where they can exchange their products or goods with the rest of the world.

Rising demand for work from home and remote work tools during the COVID-19 pandemic has led to the growth of the global metaverse market. The growing popularity of cryptocurrencies and non-fungible tokens (NFTs) is positively impacting the growth of the metaverse market.

However, complex security and privacy challenges on the metaverse platform are hampering the metaverse market. On the contrary, the positive drive towards decentralized network technology is expected to provide rewarding opportunities to expand the metaverse market during the forecast period.

The metaverse market is segmented on the basis of components, technology, application, industry segment, and region. On the basis of component, the market is divided into hardware, software, and services. Depending on the technology, they are categorized into blockchain, virtual reality, augmented reality, mixed reality, and others.

On the basis of the application, it is divided into gaming, online shopping, content creation, social media, events and conferences, digital marketing, testing and inspection, and others. By industry, it is broken down into BFSI, retail, media and entertainment, education, aerospace and defense, and automotive, among others. Region wise, it is analyzed via North AmaricaAnd the EuropeAnd the Asia Pacificand LAMEA.

The global metaverse market is dominated by major players such as Alibaba Group Holding Limited, ByteDance Ltd, Facebook and Inc. and Huawei Technologies Co. Ltd. and Nextech AR Solutions Inc. and NVIDIA Corporation, Roblox Corporation, and Shenzhen Zqgame Co. , Ltd, Tencent, and Unity Technologies. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Key benefits for stakeholders

  • The study provides an in-depth analysis of the global metaverse market outlook along with current and future trends to explain impending investment pockets.

  • Information about key drivers, limitations, and opportunities and analysis of their impact on the global Metaverse trend is provided in the report.

  • Porter’s Five Forces analysis shows the effectiveness of buyers and suppliers operating in the industry.

  • Quantitative analysis of the metaverse market from 2021 to 2031 is provided to determine market potential.

Main topics covered:

Chapter 1 Introduction

Chapter 2: Executive Summary

Chapter 3: Market Overview
3.1. Market definition and scope
3.2 Main results
3.2.1. The best investment pockets
3.3 Porter’s Five Forces Analysis
3.4. Best GPS player
3.5 Market dynamics
3.5.1. drivers
3.5.2. limitations
3.5.3. chances
3.6 Analysis of the impact of COVID-19 on the market

Chapter 4: Metaverse Market, By Component
4.1 Overview
4.1.1 Market Size and Forecast
4.2 Hardware
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market Size and Forecast by Region
4.2.3 Market Analysis by Country
4.3 Software
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market Size and Forecast by Region
4.3.3 Market Analysis by Country
4.4 Service
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market Size and Forecast by Region
4.4.3 Market Analysis by Country

Chapter 5: Metaverse Market, By Technology
5.1 Overview
5.1.1 Market Size and Forecast
5.2 Blockchain
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market Size and Forecast by Region
5.2.3 Market Analysis by Country
5.3 Virtual Reality and Augmented Reality
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market Size and Forecast by Region
5.3.3 Market Analysis by Country
5.4 Mixed reality
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market Size and Forecast by Region
5.4.3 Market Analysis by Country
5.5 Other
5.5.1 Key market trends, growth factors and opportunities
5.5.2 Market Size and Forecast by Region
5.5.3 Market Analysis by Country

Chapter 6: Metaverse Market, by Application
6.1 Overview
6.1.1 Market Size and Forecast
6.2 Games
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market Size and Forecast by Region
6.2.3 Market Analysis by Country
6.3 Online shopping
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market Size and Forecast by Region
6.3.3 Market Analysis by Country
6.4 Content creation and social media
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market Size and Forecast by Region
6.4.3 Market Analysis by Country
6.5 Events and Conference
6.5.1 Key Market Trends, Growth Factors and Opportunities
6.5.2 Market Size and Forecast by Region
6.5.3 Market Analysis by Country
6.6 Digital Marketing
6.6.1 Key market trends, growth factors and opportunities
6.6.2 Market Size and Forecast by Region
6.6.3 Market Analysis by Country
6.7 Testing and Inspection
6.7.1 Key market trends, growth factors and opportunities
6.7.2 Market Size and Forecast by Region
6.7.3 Market Analysis by Country
6.8 other
6.8.1 Key Market Trends, Growth Factors and Opportunities
6.8.2 Market Size and Forecast by Region
6.8.3 Market Analysis by Country

Chapter 7: Metaverse Market, by Industry Vertically
7.1 Overview
7.1.1 Market Size and Forecast
7.2 BFSI
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market Size and Forecast by Region
7.2.3 Market Analysis by Country
7.3 Retail
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market Size and Forecast by Region
7.3.3 Market Analysis by Country
7.4 Media and entertainment
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market Size and Forecast by Region
7.4.3 Market Analysis by Country
7.5 Education
7.5.1 Key market trends, growth factors and opportunities
7.5.2 Market Size and Forecast by Region
7.5.3 Market Analysis by Country
7.6 Aviation and Defense
7.6.1 Key market trends, growth factors and opportunities
7.6.2 Market Size and Forecast by Region
7.6.3 Market Analysis by Country
7.7 cars
7.7.1 Key market trends, growth factors and opportunities
7.7.2 Market Size and Forecast by Region
7.7.3 Market Analysis by Country
7.8 other
7.8.1 Key Market Trends, Growth Factors and Opportunities
7.8.2 Market Size and Forecast by Region
7.8.3 Market Analysis by Country

Chapter 8: Metaverse Market, By Region

Chapter 9: Company View
9.1 Introduction
9.2. Best winning strategies
9.3 Product Designation for Top 10 Players
9.4 Competitive Dashboard
9.5 Competitive Heatmap
9.6 Key Developments

Chapter 10: Company Profiles
10.1 Alibaba Group Holdings Limited
10.1.1 Company Overview
10.1.2 Company Snapshot
10.1.3 Operational business segments
10.1.4 Products Portfolio
10.1.5 Business performance
10.1.6 Key Strategic Moves and Developments
10.2 ByteDance Ltd
10.2.1 Company Overview
10.2.2 Company Snapshot
10.2.3 Operational business segments
10.2.4 Product Portfolio
10.2.5 Business performance
10.2.6 Key strategic moves and developments
10.3 Facebook, Inc.
10.3.1 Company Overview
10.3.2 Company Snapshot
10.3.3 Operational business segments
10.3.4 Product Portfolio
10.3.5 Business performance
10.3.6 Key Strategic Moves and Developments
10.4 Huawei Technologies Co. Ltd.
10.4.1 Company Overview
10.4.2 Company Snapshot
10.4.3 Operational business segments
10.4.4 Product Portfolio
10.4.5 Business performance
10.4.6 Key strategic moves and developments
10.5 Nextech AR Solutions Inc.
10.5.1 Company Overview
10.5.2 Company Snapshot
10.5.3 Operational business segments
10.5.4 Product Portfolio
10.5.5 Business performance
10.5.6 Key Strategic Moves and Developments
10.6 NVIDIA Corporation
10.6.1 Company Overview
10.6.2 Company Snapshot
10.6.3 Operational business segments
10.6.4 Product Portfolio
10.6.5 Business performance
10.6.6 Key Strategic Moves and Developments
10.7 Roblox Corporation
10.7.1 Company Overview
10.7.2 Company Snapshot
10.7.3 Operational Business Segments
10.7.4 Product Portfolio
10.7.5 Business performance
10.7.6 Key strategic moves and developments
10.8 Shenzhen Zqgame Co., Ltd.
10.8.1 Company Overview
10.8.2 Company Snapshot
10.8.3 Operational business segments
10.8.4 Product Portfolio
10.8.5 Business performance
10.8.6 Key strategic moves and developments
10.9 Tencent collectibles
10.9.1 Company Overview
10.9.2 Company Snapshot
10.9.3 Operational Business Segments
10.9.4 Product Portfolio
10.9.5 Business performance
10.9.6 Key strategic moves and developments
10.10 Unity Technologies
10.10.1 Company Overview
10.10.2 Company snapshot
10.10.3 Operational business segments
10.10.4 Products Portfolio
10.10.5 Business performance
10.10.6 Key Strategic Moves and Developments

For more information about this report visit https://www.researchandmarkets.com/r/e9ounc

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